TRESSA PYMPES
There are 3 pieces to this cheeky character,
This makes her one of the simplest games to learn. However, don't be fooled! To win, one must be cunning and calculating.
This step-toothed figurine is designed to be aligned, so that the artwork matches up. Players take turns assembling at their choosing and then take turns at moving the head or the body. As both pieces have different cog notches they can only align on special numerical combinations. The seemingly straight forward nature becomes abundant, without seeing the paths to alignment an infinite game is possible! The simplicity is ideal for children and the scope is captivating for the advanced strategist alike.
This makes her one of the simplest games to learn. However, don't be fooled! To win, one must be cunning and calculating.
This step-toothed figurine is designed to be aligned, so that the artwork matches up. Players take turns assembling at their choosing and then take turns at moving the head or the body. As both pieces have different cog notches they can only align on special numerical combinations. The seemingly straight forward nature becomes abundant, without seeing the paths to alignment an infinite game is possible! The simplicity is ideal for children and the scope is captivating for the advanced strategist alike.
Crafting
6 hours are spent 3d printing the parts in wood filament. The Material is non-toxic and environmentally friendly.
A further 1.5 hours are spent deburring the forms, assembling, sanding, applying an oak stain and then leaving to dry over night. A box (second above) is then constructed for the completed Tressa.
The resulting countenance bares resemblance to the prehistoric so-called Venus figurines, or could also be compared to Inca gold. Combined with authentic visage and mechanic rotatability Tressa has landed in the forefront of 21st century design!
The etched tittering statuette is ultimately a tactile object: sits twisting ergonomically in the hand, mischievously perches on the desk, laughing about something no-one will ever know, intriguing the collector.
Origins
Tressa Pympes (Tressah Pimp-Ez) in the Cornish language means 3rd and 5th, referring to the steps on the two cogs.
The seed of this idea no doubt came from my earlier game 'Crimps'. A game that acts on 2 varied principles akin to Tressa, for Crimps it was the shifting of the winds in the heavens and how this influenced the ships. Both games demonstrate the relationship between 2 different worlds and the tactics of uniting them.
Mathematics of Success
Interestingly the form fits in the golden ratio - the height measuring approximately 1.618 of the width. The parts equally ascend in escalating measurements furthering this mathematic harmony.
3 x 5 = 15
The game has 3 steps and 5, thus totaling 15 possible positions.
At any moment a player can call "Tressa" and change the lower direction, with "Pympes" being called and changing the upper, not forgetting the limbo of both parts counter orbiting we can count 3 possible states:
3 x 15 = 45
From only three pieces there are 45 possible positions.
6 hours are spent 3d printing the parts in wood filament. The Material is non-toxic and environmentally friendly.
A further 1.5 hours are spent deburring the forms, assembling, sanding, applying an oak stain and then leaving to dry over night. A box (second above) is then constructed for the completed Tressa.
The resulting countenance bares resemblance to the prehistoric so-called Venus figurines, or could also be compared to Inca gold. Combined with authentic visage and mechanic rotatability Tressa has landed in the forefront of 21st century design!
The etched tittering statuette is ultimately a tactile object: sits twisting ergonomically in the hand, mischievously perches on the desk, laughing about something no-one will ever know, intriguing the collector.
Origins
Tressa Pympes (Tressah Pimp-Ez) in the Cornish language means 3rd and 5th, referring to the steps on the two cogs.
The seed of this idea no doubt came from my earlier game 'Crimps'. A game that acts on 2 varied principles akin to Tressa, for Crimps it was the shifting of the winds in the heavens and how this influenced the ships. Both games demonstrate the relationship between 2 different worlds and the tactics of uniting them.
Mathematics of Success
Interestingly the form fits in the golden ratio - the height measuring approximately 1.618 of the width. The parts equally ascend in escalating measurements furthering this mathematic harmony.
3 x 5 = 15
The game has 3 steps and 5, thus totaling 15 possible positions.
At any moment a player can call "Tressa" and change the lower direction, with "Pympes" being called and changing the upper, not forgetting the limbo of both parts counter orbiting we can count 3 possible states:
3 x 15 = 45
From only three pieces there are 45 possible positions.
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